Story question

How do we as writers get readers to keep turning the pages of our books?
Well, there are a lot of answers to that question, but for now, I’m going to focus on one aspect of it: readers read our books and keep turning the pages to find out how it’s all going to end. They read to find the answer to the story question: Will the main character reach her goal? Will the girl get the girl? Will the detective catch the killer? Will the heroine save humankind from attacking aliens?

Okay, truth be told, we all kno400057_we_are_not_alonew the answer to those questions. In most cases, yes, the girl will get the girl, the detective will catch the killer, and the heroine will beat E.T.’s evil cousins. But readers are willing to pretend they don’t already know.

So the story really starts when the story question is raised in the reader’s mind, and the story ends when the story question is answered.

To write a tight story that keeps readers interested, it might be a good idea to raise the story question early in the book (and that includes keeping backstory out of the first chapter). The story should start with or close to the scene when the heroine meets her love interest or first hears about her, when the first murder is committed or the detective is assigned to the case, or when the heroine sees alien spaceships show up in the earth orbit.

Also, wrap up the story soon after the story question is answered. Don’t drag it out for too long afterward.

It’s possible for a novel to have more than one story question — it might have one for every subplot.

For example, the story questions for Backwards to Oregon might be: Will they safely reach Oregon? Will Luke be able to hide her secret? Will Luke and Nora get together?

Usually, story questions should be clear (they have a yes/no answer), and the main character’s story goal needs to be achievable (the answer might be yes), but difficult to achieve (the answer could be no).

Every scene of the story should in some way relate to one of the story questions. If it doesn’t, you might want to lose the scene.

Created by Krystel Contreras & Jorge Courbis